Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia

Research Article

Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning

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  • @INPROCEEDINGS{10.4108/eai.12-10-2019.2296310,
        author={Taufik  Ridwan and Endang  Hidayat},
        title={Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning},
        proceedings={Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019, 12 October 2019, Bandung, West Java, Indonesia},
        publisher={EAI},
        proceedings_a={MSCEIS},
        year={2020},
        month={7},
        keywords={n-ram learning media geometry children},
        doi={10.4108/eai.12-10-2019.2296310}
    }
    
  • Taufik Ridwan
    Endang Hidayat
    Year: 2020
    Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning
    MSCEIS
    EAI
    DOI: 10.4108/eai.12-10-2019.2296310
Taufik Ridwan1,*, Endang Hidayat2
  • 1: Study Program of System and Information Technology Education, Universitas Pendidikan Indonesia, Indonesia
  • 2: Study Program of Elementary School Teacher Training, Universitas Pendidikan Indonesia, Indonesia
*Contact email: taufikridwan@upi.edu

Abstract

Development and growth in children must be stimulated properly in order to occur optimally. In the phase of growth and development, children spend most of their time playing. Generally, children have high learning abilities and curiosity. Today, children have started to become familiar with gadgets and digital games. Unfortunately most of the games that are played more suitable for adults. Not infrequently due to lack of parental supervision and lack of choice to play make children addicted to games that are not suitable for them. Actually, in this phase children need to get interesting positive stimulus to hone their intelligence. For that condition, one of many solution is the availability of games for learning media. This paper tries to analyze and design prototypes of N-Ram Digital Games for children. N-Ram digital games are games for learning geometry in children. The method used in this research is Research and Development (R&D) with a waterfall approach in Software Development. The result of the analysis and design of this prototype is N-Ram Digital Games to learn geometry through pairing and adjusting images accordingly, and building a geometric shape from several available geometric shapes.