Research Article
Towards Low-Redundancy Push-Pull P2P Live Streaming
@INPROCEEDINGS{10.4108/ICST.QSHINE2008.3942, author={Zhenjiang Li and Yao Yu and Xiaojun Hei and Danny H.K. Tsang}, title={Towards Low-Redundancy Push-Pull P2P Live Streaming}, proceedings={5th International ICST Conference on Heterogeneous Networking for Quality, Reliability, Security and Robustness}, publisher={ICST}, proceedings_a={QSHINE}, year={2010}, month={5}, keywords={Peer-to-Peer live streaming push-pull tree-push mesh-pull}, doi={10.4108/ICST.QSHINE2008.3942} }
- Zhenjiang Li
Yao Yu
Xiaojun Hei
Danny H.K. Tsang
Year: 2010
Towards Low-Redundancy Push-Pull P2P Live Streaming
QSHINE
ICST
DOI: 10.4108/ICST.QSHINE2008.3942
Abstract
P2P live streaming systems are developed in two major approaches: tree-push versus mesh-pull. The hybrid push-pull streaming, as an emerging and promising approach, offers a good tradeoff between traffic overhead and system throughput. In this paper, we demonstrate that video redundancy is a large contributor of the traffic overhead in push-pull systems. To reduce the traffic overhead, we propose simple but effective sub-stream scheduling and re-scheduling mechanisms, implemented in a push-pull streaming prototype called Low-redundancy Streaming (LStreaming). To demonstrate its effectiveness on reducing the traffic overhead, we conduct both simulation and prototype experiments and compare the proposed LStreaming with random mesh-pull and GridMedia. The simulation results show that LStreaming significantly reduces the total traffic overhead, i.e., up to 33% and 37% reduction compared with mesh-pull and GridMedia in dynamic P2P environments, respectively. LStreaming also achieves the throughput, more close to the optimal value than the other two schemes, and sustains a better video playback quality. The prototype experiments show that LStreaming is practical and achieves the expected performance.