Research Article
M-TEEVE: Real-Time 3D Video Interaction and Broadcasting Framework for Mobile Devices
@INPROCEEDINGS{10.4108/ICST.IMMERSCOM2009.6299, author={Shu Shi and Won J. Jeon and Klara Nahrstedt and Roy H. Campbell}, title={M-TEEVE: Real-Time 3D Video Interaction and Broadcasting Framework for Mobile Devices}, proceedings={2nd International ICST Conference on Immersive Telecommunications}, publisher={ICST}, proceedings_a={IMMERSCOM}, year={2010}, month={5}, keywords={3D Video Interaction Compression}, doi={10.4108/ICST.IMMERSCOM2009.6299} }
- Shu Shi
Won J. Jeon
Klara Nahrstedt
Roy H. Campbell
Year: 2010
M-TEEVE: Real-Time 3D Video Interaction and Broadcasting Framework for Mobile Devices
IMMERSCOM
ICST
DOI: 10.4108/ICST.IMMERSCOM2009.6299
Abstract
3D video is an emerging technology that promises immersive experiences in a truly seamless environment. In this paper, we present a new proxy-based framework to extend the 3D video experience to mobile devices. The framework has two major features. First, it allows audience to use mobile devices to change rendering viewpoints and interact with 3D video, and it supports different interaction devices to collaborate with each other. Second, the proxy compresses the 3D video streams before broadcasting to mobile devices for display. A novel view-dependent real-time 3D video compression scheme is implemented to reduce the requirements of both transmission bandwidth and rendering computation on mobile devices. The system is implemented on different mobile platforms and our experiments indicate a promising future of 3D video on mobile devices.