Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_16,
        author={J. Siebelink and P. Putten and M. Kaptein},
        title={Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Behavioral economics Framing effect Proteus effect Role-playing Avatars Serious gaming},
        doi={10.1007/978-3-319-49616-0_16}
    }
    
  • J. Siebelink
    P. Putten
    M. Kaptein
    Year: 2017
    Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_16
J. Siebelink1,*, P. Putten1,*, M. Kaptein2,*
  • 1: Leiden University
  • 2: Tilburg University
*Contact email: siebelink.jorrit@gmail.com, p.w.h.v.d.putten@liacs.leidenuniv.nl, m.c.kaptein@uvt.nl

Abstract

The role people play in real or virtual environments can have an influence on how we make decisions. Furthermore, it has been suggested that stimulating analytic or impulsive information processing can influence framing effects. In this study we combine these previous results and examine whether virtual role-playing influences the strength of the effect of message framing. Participants were subjected to an experiment in which they played different characters in a computer game. Within the game, the effects of different types of message framing where measured. The results suggest that susceptibility to attribute framing increases when role-playing an impulsive character. The current study contributes to the existing literature both by demonstrating a novel effect virtual role playing has on our information processing, as well as by introducing games as a novel medium for studying the effects of message framing.