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Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Research Article

Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

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  • @INPROCEEDINGS{10.1007/978-3-319-49616-0_14,
        author={Alejandro Moreno and Ronald Poppe and Dirk Heylen},
        title={Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games},
        proceedings={Intelligent Technologies for Interactive Entertainment. 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28--30, 2016, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2017},
        month={1},
        keywords={Interactive playgrounds Social behavior analysis Children’s play Ambient entertainment},
        doi={10.1007/978-3-319-49616-0_14}
    }
    
  • Alejandro Moreno
    Ronald Poppe
    Dirk Heylen
    Year: 2017
    Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-49616-0_14
Alejandro Moreno1,*, Ronald Poppe2,*, Dirk Heylen1,*
  • 1: University of Twente
  • 2: Utrecht University
*Contact email: a.m.morenocelleri@utwente.nl, r.w.poppe@uu.nl, d.k.j.heylen@utwente.nl

Abstract

Promoting social behavior is one of the key goals in interactive games. In this paper, we present an experimental study in the Interactive Tag Playground (ITP) to investigate whether social behaviors reported in literature can also be observed through automated analysis. We do this by analyzing players’ positions and roles, which the ITP logs automatically. Specifically, we address the effect that gender and age have on the amount of tags and the distance that players keep between them. Our findings largely replicate existing research, although not all hypothesized differences reached a level of statistical significance. With this proof-of-concept study, we have paved the way for the automated analysis of play, which can aid in making interactive playgrounds more engaging.

Keywords
Interactive playgrounds Social behavior analysis Children’s play Ambient entertainment
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49616-0_14
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