
Research Article
Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player Into Conversational AI-Native Games
@INPROCEEDINGS{10.1007/978-3-031-85663-1_9, author={Tobias Wissigkeit and Daniela Lope-Nicholls and Christian Stindl and Ido A. Iurgel}, title={Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player Into Conversational AI-Native Games}, proceedings={Design, Learning, and Innovation. 9th EAI International Conference, DLI 2024, Virtual Event, November 7--8, 2024, Proceedings}, proceedings_a={DLI}, year={2025}, month={3}, keywords={Generative AI Video Game Design Human-AI Interaction AI Hallucinations Participatory Design}, doi={10.1007/978-3-031-85663-1_9} }
- Tobias Wissigkeit
Daniela Lope-Nicholls
Christian Stindl
Ido A. Iurgel
Year: 2025
Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player Into Conversational AI-Native Games
DLI
Springer
DOI: 10.1007/978-3-031-85663-1_9
Abstract
Generative AI technologies offer new opportunities for conversation-based games. However, maintaining narrative coherence and goal-oriented dialogue flow remains challenging. This paper explores game-design patterns for conversational AI games that embrace AI hallucinations as features rather than flaws, presenting prototypes and participatory design methods that lead to design patterns that integrate anomalous AI behaviour into the gaming experience.
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