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Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

Research Article

Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55722-4_7,
        author={Yiqun Zhang and Zhenyu Qin and Yang Liu and Tom Gedeon and Wu Song},
        title={Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition},
        proceedings={Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
        proceedings_a={INTETAIN},
        year={2024},
        month={3},
        keywords={Skeleton-Based Action Recognition Graph Convolution Networks Human Link Human Mirror Multi-Actor Interaction Subgraph Unification},
        doi={10.1007/978-3-031-55722-4_7}
    }
    
  • Yiqun Zhang
    Zhenyu Qin
    Yang Liu
    Tom Gedeon
    Wu Song
    Year: 2024
    Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition
    INTETAIN
    Springer
    DOI: 10.1007/978-3-031-55722-4_7
Yiqun Zhang,*, Zhenyu Qin, Yang Liu, Tom Gedeon, Wu Song1
  • 1: Rongcheng Cloud-Intelligence Co.
*Contact email: admin@yiqun.io

Abstract

Human skeleton motion recognition, notable for its lightweight, interference-resistant, and resource-saving properties, plays a crucial role in human motion recognition and has found widespread applications. The common approach to capture motion features from human skeleton videos involves extracting skeleton features temporally or spatially using Graph Convolution Networks (GCN) or their improved variants. Nevertheless, existing extraction methods encounter two primary limitations: variability in the number of actors involved in an action and disconnected subgraphs representing multiple actors’ actions, resulting in a loss of inter-subgraph features. To overcome these challenges, we propose Human Mirror and Human Link strategies, which replicate diverse human data to fill and interlink multiple subgraphs. Empirically, our proposed methods applied to the NTU RGB+D 120 dataset significantly enhanced the performance of the base model MSG3D, demonstrating the effectiveness of our approach in handling multi-actor scenarios.

Keywords
Skeleton-Based Action Recognition Graph Convolution Networks Human Link Human Mirror Multi-Actor Interaction Subgraph Unification
Published
2024-03-23
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55722-4_7
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