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Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

Research Article

Artificial Intelligence in Video Games 101: An Easy Introduction

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  • @INPROCEEDINGS{10.1007/978-3-031-55722-4_4,
        author={Vittorio Mattei},
        title={Artificial Intelligence in Video Games 101: An Easy Introduction},
        proceedings={Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
        proceedings_a={INTETAIN},
        year={2024},
        month={3},
        keywords={Artificial Intelligence Video games Pathfinding Decision-making},
        doi={10.1007/978-3-031-55722-4_4}
    }
    
  • Vittorio Mattei
    Year: 2024
    Artificial Intelligence in Video Games 101: An Easy Introduction
    INTETAIN
    Springer
    DOI: 10.1007/978-3-031-55722-4_4
Vittorio Mattei,*
    *Contact email: vittorio.mattei@imtlucca.it

    Abstract

    This paper offers an easy introduction of Video Game Artificial intelligence (VGAI), i.e. the set of computational techniques embedded inside Non-Playable Characters (NPCs) that populate a video game and simulates the idea of playing against rational individuals. The two main pillars of VGAI will be briefly presented, namely pathfinding and decision-making, alongside an introduction and an explanation of the difference between academic AI research and video game AI. In summary, this paper delivers a solid but easy-to-understand introductory guide to this interesting and long-running research and industrial field without sacrificing mathematical formalism but not going into every detail, as the most industry-used books and academic references will be provided.

    Keywords
    Artificial Intelligence Video games Pathfinding Decision-making
    Published
    2024-03-23
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55722-4_4
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