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Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings

Research Article

Introducing a Videogame Project in a Mobile Software Development Academic Course

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55722-4_3,
        author={Fabrizio Balducci and Paolo Buono},
        title={Introducing a Videogame Project in a Mobile Software Development Academic Course},
        proceedings={Intelligent Technologies for Interactive Entertainment. 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
        proceedings_a={INTETAIN},
        year={2024},
        month={3},
        keywords={videogame education mobile software},
        doi={10.1007/978-3-031-55722-4_3}
    }
    
  • Fabrizio Balducci
    Paolo Buono
    Year: 2024
    Introducing a Videogame Project in a Mobile Software Development Academic Course
    INTETAIN
    Springer
    DOI: 10.1007/978-3-031-55722-4_3
Fabrizio Balducci1,*, Paolo Buono1
  • 1: Computer Science Department, University of Bari ’A. Moro’, via E. Orabona 4
*Contact email: fabrizio.balducci@uniba.it

Abstract

In the 2020–2021 academic year, the ‘videogame design’ topic has been introduced in the ’Mobile Software Development’ bachelor degree course. Consequently, it has been proposed to students a related project theme in addition to apps oriented towards productivity and mobile services. TheArkanAppproject concerned the re-design and the introduction of specific features into anArkanoidgame clone; the other proposed apps were related to safe meeting organization, documents and project data management and a free-theme app. The exploration of data collected during the main part of the academic year related to student preferences and projects delivery, highlighted how leaving the choice about the theme, as well as the introduction of the videogame one, involved the majority of students to finish the project before the starting of the new course edition. Moreover, it also emerged thatArkanAppfeatured the highest female participation.

Keywords
videogame education mobile software
Published
2024-03-23
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55722-4_3
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