
Research Article
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9thGrade Students
@INPROCEEDINGS{10.1007/978-3-031-28993-4_5, author={Manuel Flores and Ant\^{o}nio B. Ara\^{u}jo}, title={Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9thGrade Students}, proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings}, proceedings_a={ARTSIT}, year={2023}, month={4}, keywords={Anamorphosis Spherical Perspective Curvilinear Perspective Virtual Reality Augmented Reality Equirectangular VR panorama}, doi={10.1007/978-3-031-28993-4_5} }
- Manuel Flores
António B. Araújo
Year: 2023
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9thGrade Students
ARTSIT
Springer
DOI: 10.1007/978-3-031-28993-4_5
Abstract
Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.
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