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ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_40,
        author={Duarte L. Sousa and Vanessa Ces\^{a}rio and Pedro F. Campos},
        title={Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Research design HCI Technologies information Students’ learning loss Computer-supported collaborative education Technology-Enhanced Learning and HCI},
        doi={10.1007/978-3-031-28993-4_40}
    }
    
  • Duarte L. Sousa
    Vanessa Cesário
    Pedro F. Campos
    Year: 2023
    Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_40
Duarte L. Sousa1,*, Vanessa Cesário2, Pedro F. Campos1
  • 1: Faculty of Exact Sciences and Engineering, Universidade da Madeira, Campus da Penteada
  • 2: ITI/LARSyS, Instituto Superior Técnico, Universidade de Lisboa, Av. Rovisco Pais
*Contact email: 2024604@student.uma.pt

Abstract

This study introduces initial results concerning a collaborative learning mobile application to mitigate 8th-grade students’ learning loss and learning variability. COVID-19’s impact on the education system and its shortcomings before, during and after the pandemic was the starting point of this study. The interactive system’s concept and design are derived from a collaborative reflection expressed on the school community’s daily needs while teaching and learning during the unpredictable circumstances created by the pandemic. Also, by a state-of-the-art comparison of the scarce K-12 e-mentoring systems in combination with the ubiquitousness of various technological mediums, namely mobile devices like smartphones, and their fundamental role in e-mentoring programs could create successful bonds based on knowledge transmission. The OWL CLUB mobile application seeks to curate the knowledge exchange in a more humane and positive digital experience in an educational community. It also allows for creating and growing a space that encourages new genuine connections in a digital positive learning environment for students and their community.

Keywords
Research design HCI Technologies information Students’ learning loss Computer-supported collaborative education Technology-Enhanced Learning and HCI
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_40
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