About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Synaesthesia Sound Design in Virtual Reality

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_38,
        author={Szu-Ming Chung and Ze-Yu Chen and Chun-Tsai Wu},
        title={Synaesthesia Sound Design in Virtual Reality},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Synesthesia Autonomous Sensory Meridian Response Sound Design in Virtual Reality},
        doi={10.1007/978-3-031-28993-4_38}
    }
    
  • Szu-Ming Chung
    Ze-Yu Chen
    Chun-Tsai Wu
    Year: 2023
    Synaesthesia Sound Design in Virtual Reality
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_38
Szu-Ming Chung1,*, Ze-Yu Chen1, Chun-Tsai Wu2
  • 1: Arts of Digital Media, Quanzhou Vocational and Technical University, 1 Daxue Road, Cishi Village, Neikeng Town, Jinjiang, Quanzhou City
  • 2: Digtal Content Design Department, Lingtung University, 1 Ling Tung Road
*Contact email: smc2006312@hotmail.com

Abstract

To improve the authenticity of objects in virtual reality, this study explores the sound of ASMR (Autonomous sensory meridian response) to link the common senses and enhance the authenticity of virtual objects. The synesthesia associated with visual and auditory triggers ASMR leads to the haptic connection. This study created a synesthesia scene set up with two sound designs: the ASMR and general stereo sound. The pre-and post-measurement experiment of one group was applied in this research. The ITQ immersion experience as a measurement tool to test 53 junior college students. They filled out a questionnaire immediately after experiencing the virtual reality scene. The authors used SPSS as a statistical tool to compare the differences between the two sound configuration versions according to the paired samplet-test. The results showed that there is no significant difference between the two versions of sound effects in virtual cognition, sensory linkage, virtual reality, and self-exploration. The positive immersive experience was slightly better in ASMR sound effects than in general stereo sound placed in virtual reality.

Keywords
Synesthesia Autonomous Sensory Meridian Response Sound Design in Virtual Reality
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_38
Copyright © 2022–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL