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ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Banging Interaction in Ubiquitous Music

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  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_34,
        author={Dami\^{a}n Keller and Azeema Yaseen and Marcello Messina and Sutirtha Chakraborty and Luzilei Aliel and Victor Lazzarini and Ivan Simurra and Joseph Timoney},
        title={Banging Interaction in Ubiquitous Music},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Ubiquitous music ubimus Adaptive interaction Mid-air interaction Timbre-based design Time tagging Dynamic Drum Collective},
        doi={10.1007/978-3-031-28993-4_34}
    }
    
  • Damián Keller
    Azeema Yaseen
    Marcello Messina
    Sutirtha Chakraborty
    Luzilei Aliel
    Victor Lazzarini
    Ivan Simurra
    Joseph Timoney
    Year: 2023
    Banging Interaction in Ubiquitous Music
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_34
Damián Keller1,*, Azeema Yaseen2, Marcello Messina1, Sutirtha Chakraborty2, Luzilei Aliel3, Victor Lazzarini2, Ivan Simurra1, Joseph Timoney2
  • 1: Amazon Centre for Music Research (NAP)
  • 2: Audio and Music Computing Group
  • 3: Ubiquitous Music Group
*Contact email: dkeller@ccrma.stanford.edu

Abstract

We explore a new conceptual framework for interaction design in the context of ubiquitous musical activities,banging interaction. Our proposal entails a shift of focus from instruments, tools or device-oriented approaches to a timbre-led design practice that targets the potential relationships between sonic and multimodal qualities and the local available technological resources. One thread of this perspective envisages more flexible usage through the application of adaptive techniques. Another thread engages with recent advances in mid-air interaction, hinting at multimodal sensing. Yet another thread involves the incorporation of an aesthetically pliable approach to sonic materials, materialised through timbre as a target, rather than ‘notes’, ‘instruments’ or ‘orchestras’. We present two examples of deployments: The prototypemixDroid, one of the first systems to employ mobile devices in everyday settings for creative purposes, and the prototypeDynamic Drum Collective, an adaptive implementation for percussive sources based on visual tokens and whole-body interaction.

Keywords
Ubiquitous music ubimus Adaptive interaction Mid-air interaction Timbre-based design Time tagging Dynamic Drum Collective
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_34
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