
Research Article
Banging Interaction in Ubiquitous Music
@INPROCEEDINGS{10.1007/978-3-031-28993-4_34, author={Dami\^{a}n Keller and Azeema Yaseen and Marcello Messina and Sutirtha Chakraborty and Luzilei Aliel and Victor Lazzarini and Ivan Simurra and Joseph Timoney}, title={Banging Interaction in Ubiquitous Music}, proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings}, proceedings_a={ARTSIT}, year={2023}, month={4}, keywords={Ubiquitous music ubimus Adaptive interaction Mid-air interaction Timbre-based design Time tagging Dynamic Drum Collective}, doi={10.1007/978-3-031-28993-4_34} }
- Damián Keller
Azeema Yaseen
Marcello Messina
Sutirtha Chakraborty
Luzilei Aliel
Victor Lazzarini
Ivan Simurra
Joseph Timoney
Year: 2023
Banging Interaction in Ubiquitous Music
ARTSIT
Springer
DOI: 10.1007/978-3-031-28993-4_34
Abstract
We explore a new conceptual framework for interaction design in the context of ubiquitous musical activities,banging interaction. Our proposal entails a shift of focus from instruments, tools or device-oriented approaches to a timbre-led design practice that targets the potential relationships between sonic and multimodal qualities and the local available technological resources. One thread of this perspective envisages more flexible usage through the application of adaptive techniques. Another thread engages with recent advances in mid-air interaction, hinting at multimodal sensing. Yet another thread involves the incorporation of an aesthetically pliable approach to sonic materials, materialised through timbre as a target, rather than ‘notes’, ‘instruments’ or ‘orchestras’. We present two examples of deployments: The prototypemixDroid, one of the first systems to employ mobile devices in everyday settings for creative purposes, and the prototypeDynamic Drum Collective, an adaptive implementation for percussive sources based on visual tokens and whole-body interaction.