About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Audial Kinetics and the Disembodied Voice

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_33,
        author={Jimmy Eadie},
        title={Audial Kinetics and the Disembodied Voice},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={sound art disembodied voice kinetics installation listening},
        doi={10.1007/978-3-031-28993-4_33}
    }
    
  • Jimmy Eadie
    Year: 2023
    Audial Kinetics and the Disembodied Voice
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_33
Jimmy Eadie,*
    *Contact email: eadiejj@tcd.ie

    Abstract

    This paper will explore the basic relationships between disembodied speech and aesthetic experience in sound art through an exploration of two original artworks,Rehearsal(2018) andSouvenir Redux(2019). The emphasis here is on how these works connect individuals across a variety of listening contexts, as well as the aesthetic and social implications revealed and communicated by the installation experience. The premise is that while sound installation art is a tangible object, it emphasizes a dislocated and dynamic sensory experience through a complex combination of aural, kinetic, and visual experience. The dissociation of sight and sound promotes a particular type of listening in which we can explore the inherent dimensions of sound and discover that a sound's emotional, physical, and artistic value is found not just in its context or meaning, but also in its acoustic qualities of timbre and texture.

    In many respects, the works presented here are a meta-referential exploration ofsonic-space. Furthermore, the objective is to create an immersive audio environment that takes the listener into the constructed sonic world, where the disembodied voice thematically develops over time. The work's disconnected sound world and heightened sense of sonic perspective are explored using low and high-fidelity audio aesthetics, as well as media-specific self-reference. While the works include conversation fragments, it is not driven by a textual narrative but rather seeks to evoke experiences similar to those elicited by hearing poetry read aloud. Ultimately, these soundscape works integrate text, field recordings, and music, all of which play a part and work in tandem to provide each listener with a particular personal experience.

    Keywords
    sound art disembodied voice kinetics installation listening
    Published
    2023-04-02
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-28993-4_33
    Copyright © 2022–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL