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ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_17,
        author={Sanni Mustonen and Siiri Paananen and Jonna H\aa{}kkil\aa{}},
        title={Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Virtual Characters Character Design User Experience Remote Tourism Cultural Heritage},
        doi={10.1007/978-3-031-28993-4_17}
    }
    
  • Sanni Mustonen
    Siiri Paananen
    Jonna Häkkilä
    Year: 2023
    Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_17
Sanni Mustonen1,*, Siiri Paananen2, Jonna Häkkilä2
  • 1: Lapland University of Applied Sciences
  • 2: University of Lapland
*Contact email: sanni.mustonen@lapinamk.fi

Abstract

The paper investigates the design of virtual guide characters in the context of remote tourism, focusing on their appearance, characteristics, and effects on the user experience. We created four virtual guide characters for an Arctic tourism context and evaluated them with 15 participants with a design background. In addition, the participants created their own virtual guide character designs by sketching and writing descriptions. The salient findings highlight e.g. that in the virtual guide’s design, the personality, local features, and historical authenticity matter for the user experience. However, local stereotypes provoke mixed feelings depending on the audience, and the diverse aspects of design should be paid attention to. The work contributes towards designing remote and more sustainable tourism experiences in the future.

Keywords
Virtual Characters Character Design User Experience Remote Tourism Cultural Heritage
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_17
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