
Research Article
Engaging Museum Visitors with AI-Generated Narration and Gameplay
@INPROCEEDINGS{10.1007/978-3-031-28993-4_15, author={Wladimir Hettmann and Matthias W\o{}lfel and Marius Butz and Kevin Torner and Janika Finken}, title={Engaging Museum Visitors with AI-Generated Narration and Gameplay}, proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings}, proceedings_a={ARTSIT}, year={2023}, month={4}, keywords={interactive installation cultural heritage game narration natural language processing engagement museum}, doi={10.1007/978-3-031-28993-4_15} }
- Wladimir Hettmann
Matthias Wölfel
Marius Butz
Kevin Torner
Janika Finken
Year: 2023
Engaging Museum Visitors with AI-Generated Narration and Gameplay
ARTSIT
Springer
DOI: 10.1007/978-3-031-28993-4_15
Abstract
It has become a challenge in recent years to raise interest in museum visits, especially among younger visitors, as the range of alternative entertainment options has become overwhelming and increasingly attractive, interactive, and playful. To re-engage a wide audience with art and cultural heritage, we propose to use artificial intelligence to make the presented artworks more interesting. By using natural language processing to generate a narrative around a selection of individual exhibits and presenting the story as a scavenger hunt, we connect the individual exhibits and make access more playful. The museum visitors are guided through the story by two characters, who also pose challenges to be solved in mini-games. The two characters were chosen as a living being (a puppy) and an embodied agent (a humanoid robot) to indicate whether an utterance is preformulated and fact-based (puppy) or generated and partially made up. By testing the prototype, we could confirm that the generated stories are plausible and exciting, that the participants became more interested in the presented items through the story and mini-games and that the participants could distinguish if the utterance was fact-based or fictional.