About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Recreating Gaming Experience Through Spatial Augmented Reality

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_11,
        author={Vibhuti Sagar and Prasad Onkar},
        title={Recreating Gaming Experience Through Spatial Augmented Reality},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Spatial Augmented Reality Game design Experiential design Socialization Collaboration},
        doi={10.1007/978-3-031-28993-4_11}
    }
    
  • Vibhuti Sagar
    Prasad Onkar
    Year: 2023
    Recreating Gaming Experience Through Spatial Augmented Reality
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_11
Vibhuti Sagar1,*, Prasad Onkar1
  • 1: Indian Institute of Technology Hyderabad
*Contact email: vibhuti.1411@gmail.com

Abstract

Online connections and virtual world have dominated the last few years of our social life. There has been a lack of each other’s physical presence. The aim of this paper is to create an experience to connect with people in a physical space. The project is named as Connect. Connect is a series of nostalgic games to be played in a spatially augmented environment. The experience aims to inculcate feel-good emotions and enhance socialization and collaboration. Connect involves the intersection of projection mapping, game design and experiential design. Two nostalgic games, Snake and Pacman, are developed for the experience. Several iterations are made and tested simultaneously. The games are made multiplayer and tested by projecting in different spaces. The final execution is done in Cave Automatic Virtual Environment (CAVE) where people play both the games. The participants felt good after playing and were seen socializing and collaborating with each other. Verbal feedback along with post experience questionnaire confirmed the same, expanding the future scope of the project.

Keywords
Spatial Augmented Reality Game design Experiential design Socialization Collaboration
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_11
Copyright © 2022–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL