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ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28993-4_10,
        author={Peter Mozelius and Niklas Humble},
        title={Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming},
        proceedings={ArtsIT, Interactivity and Game Creation. 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={ARTSIT},
        year={2023},
        month={4},
        keywords={Game design Inclusive design Gender inclusion Educational games Programming education},
        doi={10.1007/978-3-031-28993-4_10}
    }
    
  • Peter Mozelius
    Niklas Humble
    Year: 2023
    Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-28993-4_10
Peter Mozelius1, Niklas Humble2,*
  • 1: Department of Communication, Quality Management and Information Systems
  • 2: Department of Computer and Geospatial Sciences
*Contact email: niklas.humble@hig.se

Abstract

Gaming is a ubiquitous phenomenon today, and game-based learning has become a main stream teaching and learning activity. Despite the long history of using games in educational contexts, the concepts of inclusive game design and enjoyable educational games still have challenges. The aim of this study is to gather requirements for design of educational games on programming where girls and boys find it joyful to play together. To meet this aim, the data sets from two earlier studies have been combined, compared, discussed, and finally merged into a preliminary framework. This study was carried out as a requirement-focused design science study, with a focus on gathering requirements for a future design and implementation of an educational game on fundamental programming. Data were collected in a combination of a scoping literature review, and through a questionnaire answered by elementary school students after playing an educational game on programming. Main themes in the framework for Girl Inclusive Educational Game Design are Exploration Without Violence, Collaborative Interaction, Character Diversity, Customisation, Graphics, Game Mechanics, Game Content, and Learning and Motivation. If these factors are thoughtfully considered it could be possible to achieve the idea of a game with Wide Walls, a High Ceiling, and a Low Threshold, where girls and boys could play together and learn how to program.

Keywords
Game design Inclusive design Gender inclusion Educational games Programming education
Published
2023-04-02
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28993-4_10
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