ArtsIT and DLI 4: Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative c…
ArtsIT and DLI 4: Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).
Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever.
The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially articles of interdisciplinary nature.
Some of the journal topics are:
Creative Industries - the pape…
Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:
Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:
Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.
Visit the new journal website to submit and consult our contents: https://publications.eai.eu/index.php/ct/index