The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially articles of interdisciplinary nature.
Some of the journal topics are:
Creative Industries - the pape…
The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially articles of interdisciplinary nature.
Some of the journal topics are:
Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:
- Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc.
- Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc.
- Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc.
Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:
- Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.
- Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design, serious game etc.
- Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc.
Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.