Research Article
Students designing educational games
@ARTICLE{10.4108/trans.gbl.01-06.2013.e7, author={M. Sillaots and I. Maadvere}, title={Students designing educational games}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={1}, publisher={ICST}, journal_a={SG}, year={2013}, month={3}, keywords={game-based learning, digital game-based learning, project-based learning, game design, game development, serious games}, doi={10.4108/trans.gbl.01-06.2013.e7} }
- M. Sillaots
I. Maadvere
Year: 2013
Students designing educational games
SG
ICST
DOI: 10.4108/trans.gbl.01-06.2013.e7
Abstract
When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language.
Copyright © 2013 Sillaots and Maadvere, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.