About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
sg 13(1): e5

Research Article

Children Designing Serious Games

Download1400 downloads
Cite
BibTeX Plain Text
  • @ARTICLE{10.4108/trans.gbl.01-06.2013.e5,
        author={J.C. Read and G. Sim and A.J. Gregory and D. Xu and J.B. Ode},
        title={Children Designing Serious Games},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={1},
        number={1},
        publisher={ICST},
        journal_a={SG},
        year={2013},
        month={3},
        keywords={serious games, participatory design, children, tablet},
        doi={10.4108/trans.gbl.01-06.2013.e5}
    }
    
  • J.C. Read
    G. Sim
    A.J. Gregory
    D. Xu
    J.B. Ode
    Year: 2013
    Children Designing Serious Games
    SG
    ICST
    DOI: 10.4108/trans.gbl.01-06.2013.e5
J.C. Read1, G. Sim2, A.J. Gregory3, D. Xu4, J.B. Ode5
  • 1: UClan, UK jcread@uclan.ac.uk
  • 2: UClan, UK, grsim@uclan.ac.uk
  • 3: UClan, UK, ajgregory@uclan.ac.uk
  • 4: UClan, UK, yfxu@uclan.ac.uk
  • 5: IUT of Montepellier, Université Montpellier 2, France, ode.jeanbaptiste@gmail.com

Abstract

It has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children are contributing to the design of learning materials their knowledge may be incomplete. This paper reports on the organisation of, and the deliverables from, a participatory design activity with children in which they were charged with designing a game for children in another continent. The study found that children predominantly focussed on the learning aspects of the serious game during their design activities but they were also able to consider some of the game aspects. They demonstrated understanding of instruction but were less aware of some of the other aspects of learning including feedback on understanding. Involving children in the design of the serious game lead to some nice insights that were included in the game that was subsequently built and shipped. Taking Müller’s third place in HCI as inspiration, the paper concludes with some reflection for how to involve children in serious game design.

Keywords
serious games, participatory design, children, tablet
Received
2012-08-13
Accepted
2012-10-29
Published
2013-03-20
Publisher
ICST
http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e5

Copyright © 2013 Read et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL