Research Article
Quality Criteria for Educational Games
@ARTICLE{10.4108/trans.gbl.01-06.2013.e3, author={P.M. Escudeiro and N.F. Escudeiro and R.M. Reis and A. Barata and R. Vieira}, title={Quality Criteria for Educational Games}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={1}, publisher={ICST}, journal_a={SG}, year={2013}, month={3}, keywords={Game-Based Learning, Assessment; Quantitative Evaluation; Educational Software, Educational Games, Quality Criteria Classification for games.}, doi={10.4108/trans.gbl.01-06.2013.e3} }
- P.M. Escudeiro
N.F. Escudeiro
R.M. Reis
A. Barata
R. Vieira
Year: 2013
Quality Criteria for Educational Games
SG
ICST
DOI: 10.4108/trans.gbl.01-06.2013.e3
Abstract
The development of software products in general and educational games in particular is a very demanding process involving costly resources for long periods of time. Evaluating its quality throughout the development lifecycle contributes to the early identification of imperfections and to improved efficiency. In this paper we discuss a set of quality criteria and a method to assess the quality of educational games. These quality criteria are based on the functional requirements of the system and structured into two groups: general and specific. General criteria refer to the set of criteria that are common to all educational games in a given study area. Specific criteria refer to those criteria particularly addressing a specific educational purpose. We also present a quality model that is based on the software engineering paradigms. This model, called Quantitative Evaluation Framework, provides a quantitative measure for the quality of an educational game.
Copyright © 2013 Escudiero et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.