sg 14(2): e5

Research Article

Adapting the Complexity Level of a Serious Game to the Proficiency of Players

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  • @ARTICLE{10.4108/sg.1.2.e5,
        author={Herre van Oostendorp and  Erik D.  van der Spek and Jeroen Linssen},
        title={Adapting the Complexity Level of a Serious Game to the Proficiency of Players},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={1},
        number={2},
        publisher={ICST},
        journal_a={SG},
        year={2014},
        month={5},
        keywords={dynamic adaptation, engagement, learning efficiency, proficiency, serious game},
        doi={10.4108/sg.1.2.e5}
    }
    
  • Herre van Oostendorp
    Erik D. van der Spek
    Jeroen Linssen
    Year: 2014
    Adapting the Complexity Level of a Serious Game to the Proficiency of Players
    SG
    ICST
    DOI: 10.4108/sg.1.2.e5
Herre van Oostendorp1,*, Erik D. van der Spek2, Jeroen Linssen3
  • 1: Department of Information and Computing Sciences, Utrecht University, Princetonplein 5, 3584 CC Utrecht, The Netherlands
  • 2: Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The Netherlands
  • 3: Department of Human Media Interaction, University of Twente, Drienerlolaan 5, 7522 NB Enschede, The Netherlands
*Contact email: h.vanoostendorp@uu.nl

Abstract

As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.