Research Article
Adapting the Complexity Level of a Serious Game to the Proficiency of Players
@ARTICLE{10.4108/sg.1.2.e5, author={Herre van Oostendorp and Erik D. van der Spek and Jeroen Linssen}, title={Adapting the Complexity Level of a Serious Game to the Proficiency of Players}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={2}, publisher={ICST}, journal_a={SG}, year={2014}, month={5}, keywords={dynamic adaptation, engagement, learning efficiency, proficiency, serious game}, doi={10.4108/sg.1.2.e5} }
- Herre van Oostendorp
Erik D. van der Spek
Jeroen Linssen
Year: 2014
Adapting the Complexity Level of a Serious Game to the Proficiency of Players
SG
ICST
DOI: 10.4108/sg.1.2.e5
Abstract
As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
Copyright © 2014 H. van Oostendorp et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.