Editorial
Current and Future Trends in Game-Based Learning
@ARTICLE{10.4108/sg.1.2.e1, author={Carlos Vaz de Carvalho}, title={Current and Future Trends in Game-Based Learning}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={2}, publisher={ICST}, journal_a={SG}, year={2014}, month={5}, keywords={Serious Games conferences, Serious Games events}, doi={10.4108/sg.1.2.e1} }
- Carlos Vaz de Carvalho
Year: 2014
Current and Future Trends in Game-Based Learning
SG
ICST
DOI: 10.4108/sg.1.2.e1
Abstract
The first number of the second volume of the EAI Transactions on Serious Games focuses on the results presented on the European Conference on Game-Based Learning. This event, already on the 8th edition, has set standards in terms of presentation of research and practice and in the pointing out of new and future trends in the development of Game-Based Learning. As such, we are quite thrilled to be able to report them here.
Copyright © 2014 C. Vaz de Carvalho licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.