Research Article
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
@ARTICLE{10.4108/phat.1.1.e7, author={E. Vogiatzaki and A. Krukowski }, title={Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments}, journal={EAI Endorsed Transactions on Pervasive Health and Technology}, volume={1}, number={1}, publisher={ICST}, journal_a={PHAT}, year={2015}, month={5}, keywords={Rehabilitation; Stroke; Virtual Reality Therapy; User-Computer Interface; Personal Health Records; Experimental Games.}, doi={10.4108/phat.1.1.e7} }
- E. Vogiatzaki
A. Krukowski
Year: 2015
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
PHAT
EAI
DOI: 10.4108/phat.1.1.e7
Abstract
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.
Copyright © 2015 J. E. Vogiatzaki and A. Krukowski, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.