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phat 15(1): e7

Research Article

Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments

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  • @ARTICLE{10.4108/phat.1.1.e7,
        author={E.  Vogiatzaki  and A. Krukowski },
        title={Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments},
        journal={EAI Endorsed Transactions on Pervasive Health and Technology},
        volume={1},
        number={1},
        publisher={ICST},
        journal_a={PHAT},
        year={2015},
        month={5},
        keywords={Rehabilitation; Stroke; Virtual Reality Therapy; User-Computer Interface; Personal Health Records; Experimental Games.},
        doi={10.4108/phat.1.1.e7}
    }
    
  • E. Vogiatzaki
    A. Krukowski
    Year: 2015
    Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
    PHAT
    EAI
    DOI: 10.4108/phat.1.1.e7
E. Vogiatzaki 1,*, A. Krukowski 2
  • 1: Research for Science, Art and Technology (RFSAT) Ltd, Sheffield, United Kingdom
  • 2: Intracom S. A. Telecom Solutions, Peania, Greece
*Contact email: rtd@rfsat.com

Abstract

Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.

Keywords
Rehabilitation; Stroke; Virtual Reality Therapy; User-Computer Interface; Personal Health Records; Experimental Games.
Received
2014-08-28
Accepted
2015-02-27
Published
2015-05-18
Publisher
ICST
http://dx.doi.org/10.4108/phat.1.1.e7

Copyright © 2015 J. E. Vogiatzaki and A. Krukowski, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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