Research Article
Slide: A Model to Seamlessly Switch Zones for MMOG
@INPROCEEDINGS{10.4108/infoscale.2007.208, author={Jingbo Shen and Xufa Wang and Shanshan Liu and Jinlong Li}, title={Slide: A Model to Seamlessly Switch Zones for MMOG}, proceedings={2nd International ICST Conference on Scalable Information Systems}, proceedings_a={INFOSCALE}, year={2010}, month={5}, keywords={Zone Model System Jitter Resource Discovery Event Delivery}, doi={10.4108/infoscale.2007.208} }
- Jingbo Shen
Xufa Wang
Shanshan Liu
Jinlong Li
Year: 2010
Slide: A Model to Seamlessly Switch Zones for MMOG
INFOSCALE
ICST
DOI: 10.4108/infoscale.2007.208
Abstract
Recently, P2P networks have been used to support massively multiplayer online games (MMOG). Because players in MMOG have localized interests, the whole game space is divided into multiple sub-spaces to reduce network traffic and increase scalability. However, when players switch sub-spaces or sub-spaces are partitioned or merged frequently, system jitter will occur. The ‘Slide’ model that we propose includes: (1) an advance resource discovery mechanism, which uses common peers to help each other to discover resources, in order to balance network traffic and reduce the dependence on super peers; (2) an event delivery mechanism delivering action messages instead of state messages, to reduce network traffic of the system; (3) a buffer technique to seamlessly switch zones, which sets buffers between zones to avoid players frequently switching zones. We compared the Slide model with the SimMud model, and the results show that the Slide model can reduce network traffic to 25.94% compared to that of the SimMud model, and thus avoid system jitter.