Research Article
Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment
@INPROCEEDINGS{10.4108/immerscom.2009.6583, author={Zhenyu Yang}, title={Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment}, proceedings={2nd International ICST Conference on Immersive Telecommunications}, publisher={ICST}, proceedings_a={IMMERSCOM}, year={2010}, month={5}, keywords={3D tele-immersion delay and delay variation constraints multicast}, doi={10.4108/immerscom.2009.6583} }
- Zhenyu Yang
Year: 2010
Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment
IMMERSCOM
ICST
DOI: 10.4108/immerscom.2009.6583
Abstract
The 3D tele-immersive and collaborative environment pro- vides a virtual space for the interaction of remotely dispersed users. To achieve multi-perspective rendering and realistic 3D visual effect, it is needed to transmit multiple seman- tically correlated 3D video streams from the source to the destination with stringent synchronization requirement. In this paper we discuss the issue of multi-stream synchroniza- tion from the general context of the multicast routing with delay and delay variation constraints, which was proved as an NP-complete problem. Then we propose a heuristic to construct a multicast network on an overlay content dis- semination architecture for the solution, and show that our algorithm is asymptotically more advanced in the time com- plexity than existing ones. Empirical studies further verify the performance of our algorithm regarding to the temporal effciency in various sizes of input data.