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2nd International ICST Conference on Immersive Telecommunications

Research Article

Inexpensive immersive environments

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  • @INPROCEEDINGS{10.4108/immerscom.2009.20,
        author={Jeffrey Hole and Jon Schull},
        title={Inexpensive immersive environments},
        proceedings={2nd International ICST Conference on Immersive Telecommunications},
        publisher={ICST},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={Immersive environment children collaborative play participatory design},
        doi={10.4108/immerscom.2009.20}
    }
    
  • Jeffrey Hole
    Jon Schull
    Year: 2010
    Inexpensive immersive environments
    IMMERSCOM
    ICST
    DOI: 10.4108/immerscom.2009.20
Jeffrey Hole1,*, Jon Schull1,*
  • 1: Rochester Institute of Technology, One Lomb Memorial Drive, Rochester, NY 14623-5603
*Contact email: jdhole@gmail.com, jis@it.rit.edu

Abstract

For adults, immersive environments for collaboration and play are expensive computer-intensive novelties. For children, they are commonplace but computer-free: kindergarten classrooms and playgrounds. Kids know how to develop, and spontaneously learn from imaginary play. If children were provided with robust, intuitive, and inexpensive computer-enabled environments they would thrive, learn, and engage in creative play, not just in physical and social worlds, but within increasingly important virtual worlds. We have developed a potentially ubiquitous, robust, intuitive, and cheap computer-enabled immersive environment for children, and have designed interactive technology that can be configured to support and enhance, rather than to structure and constrain children's play.

Keywords
Immersive environment children collaborative play participatory design
Published
2010-05-16
Publisher
ICST
http://dx.doi.org/10.4108/immerscom.2009.20
Copyright © 2009–2025 ICST
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