2nd International ICST Conference on Immersive Telecommunications

Research Article

Inexpensive immersive environments

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  • @INPROCEEDINGS{10.4108/immerscom.2009.20,
        author={Jeffrey Hole and Jon Schull},
        title={Inexpensive immersive environments},
        proceedings={2nd International ICST Conference on Immersive Telecommunications},
        publisher={ICST},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={Immersive environment children collaborative play participatory design},
        doi={10.4108/immerscom.2009.20}
    }
    
  • Jeffrey Hole
    Jon Schull
    Year: 2010
    Inexpensive immersive environments
    IMMERSCOM
    ICST
    DOI: 10.4108/immerscom.2009.20
Jeffrey Hole1,*, Jon Schull1,*
  • 1: Rochester Institute of Technology, One Lomb Memorial Drive, Rochester, NY 14623-5603
*Contact email: jdhole@gmail.com, jis@it.rit.edu

Abstract

For adults, immersive environments for collaboration and play are expensive computer-intensive novelties. For children, they are commonplace but computer-free: kindergarten classrooms and playgrounds. Kids know how to develop, and spontaneously learn from imaginary play. If children were provided with robust, intuitive, and inexpensive computer-enabled environments they would thrive, learn, and engage in creative play, not just in physical and social worlds, but within increasingly important virtual worlds. We have developed a potentially ubiquitous, robust, intuitive, and cheap computer-enabled immersive environment for children, and have designed interactive technology that can be configured to support and enhance, rather than to structure and constrain children's play.