5th International ICST Conference on Performance Evaluation Methodologies and Tools

Research Article

More about Base Station Location Games

Download540 downloads
  • @INPROCEEDINGS{10.4108/icst.valuetools.2011.245730,
        author={Francois Meriaux and Samson Lasaulce and Michel Kieffer},
        title={More about Base Station Location Games},
        proceedings={5th International ICST Conference on Performance Evaluation Methodologies and Tools},
        publisher={ICST},
        proceedings_a={VALUETOOLS},
        year={2012},
        month={6},
        keywords={Game Theory Location games Wireless communications},
        doi={10.4108/icst.valuetools.2011.245730}
    }
    
  • Francois Meriaux
    Samson Lasaulce
    Michel Kieffer
    Year: 2012
    More about Base Station Location Games
    VALUETOOLS
    ICST
    DOI: 10.4108/icst.valuetools.2011.245730
Francois Meriaux1,*, Samson Lasaulce1, Michel Kieffer1
  • 1: LSS
*Contact email: francois.meriaux@lss.supelec.fr

Abstract

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. The approach of this paper is to make some simplifying assumptions in order to get interpretable analytical results and insights to the problem under study. Specifically, a relatively complete Nash equilibrium (NE) analysis is conducted (existence, uniqueness, determination, and efficiency). Then, assuming that the base station location can be adjusted dynamically, the best-response dynamics and reinforcement learning algorithm are applied, discussed, and illustrated through numerical results.