DIstributed SImulation & Online gaming

Research Article

SatTorrent - Satellite-Aided P2P Content Distribution for Virtual Environments

  • @INPROCEEDINGS{10.4108/icst.simutools.2012.248103,
        author={Bernd Klasen},
        title={SatTorrent - Satellite-Aided P2P Content Distribution for Virtual Environments},
        proceedings={DIstributed SImulation \& Online gaming},
        publisher={ACM},
        proceedings_a={DISIO WORKSHOP},
        year={2012},
        month={6},
        keywords={content distribution peer-to-peer protocols sattorrent},
        doi={10.4108/icst.simutools.2012.248103}
    }
    
  • Bernd Klasen
    Year: 2012
    SatTorrent - Satellite-Aided P2P Content Distribution for Virtual Environments
    DISIO WORKSHOP
    ACM
    DOI: 10.4108/icst.simutools.2012.248103
Bernd Klasen,*
    *Contact email: research@berndklasen.de

    Abstract

    Distributed virtual environments and their most prominent representative massive multiplayer online games enjoy a high and still growing popularity. The distribution of client updates is a challenging task already and will become much worse when users are allowed to apply extensive changes respectively additions to the virtual world by means of user generated content. This paper presents a satellite based peer-to-peer approach that is able to reduce the download duration, server load, overall traffic and thus the costs involved with the content distribution. In order to achieve this, SatTorrent - a modification of the BitTorrent protocol - has been developed which is presented and evaluated in this paper.