DIstributed SImulation & Online gaming

Research Article

Videogame Technology to Support Seniors

  • @INPROCEEDINGS{10.4108/icst.simutools.2012.247782,
        author={Dario Maggiorini and Laura Ripamonti and Andrea Scambia},
        title={Videogame Technology to Support Seniors},
        proceedings={DIstributed SImulation \& Online gaming},
        publisher={ACM},
        proceedings_a={DISIO WORKSHOP},
        year={2012},
        month={6},
        keywords={ambient intelligence context awareness videogames healthcare},
        doi={10.4108/icst.simutools.2012.247782}
    }
    
  • Dario Maggiorini
    Laura Ripamonti
    Andrea Scambia
    Year: 2012
    Videogame Technology to Support Seniors
    DISIO WORKSHOP
    ACM
    DOI: 10.4108/icst.simutools.2012.247782
Dario Maggiorini1,*, Laura Ripamonti1, Andrea Scambia1
  • 1: University of Milano
*Contact email: dario@dico.unimi.it

Abstract

The current demographic ageing in Europe is the result of a relevant economic, social, and medical development. This is also leading to an increase in the demand for Long Term Care (LTC) by seniors. One viable way to offer qualified cares at home, while at the same time containing costs, is to exploit digital technologies as enablers of a constant interaction with assisting personnel. In this paper we tackle this problem proposing a solution based on technology commonly used for videogames: we aim to provide remote at-home support to seniors exploiting intuitive and noninvasive off-the-shelf technology. We first describe a design methodology for the system, then the feasibility of current technology is evaluated and a prototype application is shown. The proposed system, thanks to its user-friendly interfaces and smooth learning curve, will contribute in minimizing the interference in the elder’s private life.