9th International Conference on Pervasive Computing Technologies for Healthcare

Research Article

Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2015.259135,
        author={zhihan lv and Chantal Esteve and Javier Chirivella and Pablo Gagliardo},
        title={Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool},
        proceedings={9th International Conference on Pervasive Computing Technologies for Healthcare},
        publisher={IEEE},
        proceedings_a={PERVASIVEHEALTH},
        year={2015},
        month={8},
        keywords={dysphonic gamification voice game pitch detection},
        doi={10.4108/icst.pervasivehealth.2015.259135}
    }
    
  • zhihan lv
    Chantal Esteve
    Javier Chirivella
    Pablo Gagliardo
    Year: 2015
    Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool
    PERVASIVEHEALTH
    ICST
    DOI: 10.4108/icst.pervasivehealth.2015.259135
zhihan lv1,*, Chantal Esteve1, Javier Chirivella1, Pablo Gagliardo1
  • 1: FIVAN
*Contact email: lvzhihan@gmail.com

Abstract

An assistive training tool software for rehabilitation of dysphonic patients is evaluated according to the practical clinical feedback from the treatments. One stroke sufferer and one parkinson sufferer have provided earnest suggestions for the improvement of our tool software. The assistive tool employs a serious game as the attractive logic part, and running on the tablet with normal microphone as input device. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection.