Research Article
Cognitive Rehabilitation Based on Collaborative and Tangible Computer Games
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2013.252375, author={Elena de la Guia and Maria Dolores Lozano and Victor M. R. Penichet}, title={Cognitive Rehabilitation Based on Collaborative and Tangible Computer Games}, proceedings={ICTs for improving Patients Rehabilitation Research Techniques}, publisher={IEEE}, proceedings_a={REHAB}, year={2013}, month={5}, keywords={alzheimer disease cognitive abilities tangible interaction nfc technology distributed user interfaces collaboration}, doi={10.4108/icst.pervasivehealth.2013.252375} }
- Elena de la Guia
Maria Dolores Lozano
Victor M. R. Penichet
Year: 2013
Cognitive Rehabilitation Based on Collaborative and Tangible Computer Games
REHAB
IEEE
DOI: 10.4108/icst.pervasivehealth.2013.252375
Abstract
The world's population is getting older. As a consequence, certain diseases such as Alzheimer are getting more and more common. On the other hand, we can take advantage of the evolution of new technologies to develop applications with the aim of enhancing and stimulating the cognitive abilities of people suffering from Alzheimer’s in order to counteract the progress of the disease. This paper presents an interactive system based on emerging technologies such as NFC and distributed user interfaces and tangible interaction to conduct cognitive rehabilitation. The main objective is to improve the person's performance in real-life situations and the associated enhancement in the person's well-being, self- esteem, mood and behavior.