Research Article
Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2013.252249, author={Stephen Simmons and Rachel McCrindle and Malcolm Sperrin and Andy Smith}, title={Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect}, proceedings={ICTs for improving Patients Rehabilitation Research Techniques}, publisher={IEEE}, proceedings_a={REHAB}, year={2013}, month={5}, keywords={brain injuries; data capture; kinect; personalized care; real-time; targeted gameplay}, doi={10.4108/icst.pervasivehealth.2013.252249} }
- Stephen Simmons
Rachel McCrindle
Malcolm Sperrin
Andy Smith
Year: 2013
Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect
REHAB
IEEE
DOI: 10.4108/icst.pervasivehealth.2013.252249
Abstract
Brain injuries, including stroke, can be debilitating incidents with potential for severe long term effects; many people stop making significant progress once leaving in-patient medical care and are unable to fully restore their quality of life when returning home. The aim of this collaborative project, between the Royal Berkshire NHS Foundation Trust and the University of Reading, is to provide a low cost portable system that supports a patient’s condition and their recovery in hospital or at home. This is done by providing engaging applications with targeted gameplay that is individually tailored to the rehabilitation of the patient’s symptoms. The applications are capable of real-time data capture and analysis in order to provide information to therapists on patient progress and to further improve the personalized care that an individual can receive.