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ICTs for improving Patients Rehabilitation Research Techniques

Research Article

Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2013.252249,
        author={Stephen Simmons and Rachel McCrindle and Malcolm Sperrin and Andy Smith},
        title={Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect},
        proceedings={ICTs for improving Patients Rehabilitation Research Techniques},
        publisher={IEEE},
        proceedings_a={REHAB},
        year={2013},
        month={5},
        keywords={brain injuries; data capture;  kinect;  personalized care; real-time; targeted gameplay},
        doi={10.4108/icst.pervasivehealth.2013.252249}
    }
    
  • Stephen Simmons
    Rachel McCrindle
    Malcolm Sperrin
    Andy Smith
    Year: 2013
    Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect
    REHAB
    IEEE
    DOI: 10.4108/icst.pervasivehealth.2013.252249
Stephen Simmons1, Rachel McCrindle1,*, Malcolm Sperrin2, Andy Smith2
  • 1: University of Reading
  • 2: Royal Berkshire NHS Foundation Trust
*Contact email: r.j.mccrindle@reading.ac.uk

Abstract

Brain injuries, including stroke, can be debilitating incidents with potential for severe long term effects; many people stop making significant progress once leaving in-patient medical care and are unable to fully restore their quality of life when returning home. The aim of this collaborative project, between the Royal Berkshire NHS Foundation Trust and the University of Reading, is to provide a low cost portable system that supports a patient’s condition and their recovery in hospital or at home. This is done by providing engaging applications with targeted gameplay that is individually tailored to the rehabilitation of the patient’s symptoms. The applications are capable of real-time data capture and analysis in order to provide information to therapists on patient progress and to further improve the personalized care that an individual can receive.

Keywords
brain injuries; data capture; kinect; personalized care; real-time; targeted gameplay
Published
2013-05-23
Publisher
IEEE
http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252249
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