Research Article
Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2013.252108, author={Stephen Wang and Di Yu}, title={Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging}, proceedings={7th International Conference on Pervasive Computing Technologies for Healthcare}, publisher={IEEE}, proceedings_a={PERVASIVEHEALTH}, year={2013}, month={5}, keywords={spine; sitting; health; interactive 3d; pervasive computing; context; unity 3d; arduino}, doi={10.4108/icst.pervasivehealth.2013.252108} }
- Stephen Wang
Di Yu
Year: 2013
Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging
PERVASIVEHEALTH
ICST
DOI: 10.4108/icst.pervasivehealth.2013.252108
Abstract
This paper outlines a project called “Virtual-spine” which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with “chair-id” and user “profile” to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.
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