Workshop Indoor/outdoor Location Based Services

Research Article

Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project

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  • @INPROCEEDINGS{10.4108/icst.mobiquitous.2014.258032,
        author={Simona Acanfora and Antonio De Giorgio and Cosimo Birtolo and Renato Aurigemma and Salvatore Muto and Massimiliano Tafuto},
        title={Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project},
        proceedings={Workshop Indoor/outdoor Location Based Services},
        publisher={ICST},
        proceedings_a={I-LOCATE},
        year={2014},
        month={11},
        keywords={indoor localization fingerprint trilateration mobile application cultural heritage},
        doi={10.4108/icst.mobiquitous.2014.258032}
    }
    
  • Simona Acanfora
    Antonio De Giorgio
    Cosimo Birtolo
    Renato Aurigemma
    Salvatore Muto
    Massimiliano Tafuto
    Year: 2014
    Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project
    I-LOCATE
    ICST
    DOI: 10.4108/icst.mobiquitous.2014.258032
Simona Acanfora1, Antonio De Giorgio1, Cosimo Birtolo1,*, Renato Aurigemma2, Salvatore Muto2, Massimiliano Tafuto3
  • 1: Poste Italiane
  • 2: Euro.Soft
  • 3: Protom Group
*Contact email: birtoloc@posteitaliane.it

Abstract

The growing importance of ubiquitous and context-aware computing has led to an increasing interest in location-based mobile application. In this paper, we are going to describe the concept of indoor localization, as well as a real-world application to a museum. Indoor localization is a key feature of FIBAC, a research project aimed at creating a system prototype able to set up customized visit routes in museums and art galleries, thanks to a Mobile App which will locate the visitor within the environment. For these reasons in this paper we are going to experiment fingerprint and trilateration algorithms by means of two real-case studies. Starting from the analysis of the correct room localization rate and the localization error of different scenarios we describe the adopted approach within a real museum environment (i.e., National Archeological Museum of Naples). Experimentation has proven the feasibility of localization-based services in this kind of context.