Research Article
Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project
@INPROCEEDINGS{10.4108/icst.mobiquitous.2014.258032, author={Simona Acanfora and Antonio De Giorgio and Cosimo Birtolo and Renato Aurigemma and Salvatore Muto and Massimiliano Tafuto}, title={Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project}, proceedings={Workshop Indoor/outdoor Location Based Services}, publisher={ICST}, proceedings_a={I-LOCATE}, year={2014}, month={11}, keywords={indoor localization fingerprint trilateration mobile application cultural heritage}, doi={10.4108/icst.mobiquitous.2014.258032} }
- Simona Acanfora
Antonio De Giorgio
Cosimo Birtolo
Renato Aurigemma
Salvatore Muto
Massimiliano Tafuto
Year: 2014
Mobile Indoor Localization in Museum Environment: An Experimentation in FIBAC Project
I-LOCATE
ICST
DOI: 10.4108/icst.mobiquitous.2014.258032
Abstract
The growing importance of ubiquitous and context-aware computing has led to an increasing interest in location-based mobile application. In this paper, we are going to describe the concept of indoor localization, as well as a real-world application to a museum. Indoor localization is a key feature of FIBAC, a research project aimed at creating a system prototype able to set up customized visit routes in museums and art galleries, thanks to a Mobile App which will locate the visitor within the environment. For these reasons in this paper we are going to experiment fingerprint and trilateration algorithms by means of two real-case studies. Starting from the analysis of the correct room localization rate and the localization error of different scenarios we describe the adopted approach within a real museum environment (i.e., National Archeological Museum of Naples). Experimentation has proven the feasibility of localization-based services in this kind of context.