2nd International Conference on INtelligent TEchnologies for interactive enterTAINment

Research Article

Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization

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  • @INPROCEEDINGS{10.4108/ICST.INTETAIN2008.2473,
        author={Mark O. Riedl and Jonathan P. Rowe and David K. Elson},
        title={Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization},
        proceedings={2nd International Conference on  INtelligent TEchnologies for interactive enterTAINment},
        publisher={ICST},
        proceedings_a={INTETAIN},
        year={2010},
        month={5},
        keywords={Machinima Intelligent Authoring Support Story Authoring Camera Control Mixed-Initiative Systems},
        doi={10.4108/ICST.INTETAIN2008.2473}
    }
    
  • Mark O. Riedl
    Jonathan P. Rowe
    David K. Elson
    Year: 2010
    Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization
    INTETAIN
    ICST
    DOI: 10.4108/ICST.INTETAIN2008.2473
Mark O. Riedl1,*, Jonathan P. Rowe2,*, David K. Elson3,*
  • 1: Institute for Creative Technologies, University of Southern California, Marina Del Rey, California, USA.
  • 2: Department of Computer Science, North Carolina State University, Raleigh, North Carolina, USA.
  • 3: Computer Science Department, Columbia University, New York City, New York, USA.
*Contact email: riedl@ict.usc.edu, jprowe@ncsu.edu, dke4@columbia.edu

Abstract

The Internet and the availability of authoring tools have enabled a greater community of media content creators, including nonexperts. However, while media authoring tools often make it technically feasible to generate, edit and share digital media artifacts, they do not guarantee that the works will be valuable or meaningful to the community at large. Therefore intelligent tools that support the authoring and creative processes are especially valuable. In this paper, we describe two intelligent support tools for the authoring and production of machinima. Machinima is a technique for producing computer-animated movies through the manipulation of computer game technologies. The first system we describe, ReQUEST, is an intelligent support tool for the authoring of plots. The second system, Cambot, produces machinima from a pre-authored script by manipulating virtual avatars and a virtual camera in a 3D graphical environment