1st Intenational ICST Conference on Immersive Telecommunications & Workshops

Research Article

Effects of Depth Cues on Simulator Sickness

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  • @INPROCEEDINGS{10.4108/ICST.IMMERSCOM2007.2278,
        author={Nolwenn Bigoin and John Porte and Iwan Kartiko and Manolya Kavakli},
        title={Effects of Depth Cues on Simulator Sickness},
        proceedings={1st Intenational ICST Conference on Immersive Telecommunications \& Workshops},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={Simulator sickness Depth Computer Games.},
        doi={10.4108/ICST.IMMERSCOM2007.2278}
    }
    
  • Nolwenn Bigoin
    John Porte
    Iwan Kartiko
    Manolya Kavakli
    Year: 2010
    Effects of Depth Cues on Simulator Sickness
    IMMERSCOM
    ICST
    DOI: 10.4108/ICST.IMMERSCOM2007.2278
Nolwenn Bigoin1,*, John Porte1, Iwan Kartiko1,*, Manolya Kavakli2,*
  • 1: VisoR Research Group, VR Lab Macquarie University, Sydney, Australia 61 2 98509065
  • 2: VisoR Research Group, VR Lab Macquarie University, Sydney, Australia 61 2 98509572
*Contact email: Nolwenn.bigoin@etumel.univm.ed.fr, ikartiko@ics.mq.edu.au, manolya@ics.mq.edu.au

Abstract

In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in the feeling of discomfort. Participants were immersed in two different stereoscopic landscapes projected on a semi-cylindrical screen. The results indicate that participants have felt simulator sickness more intensely in the landscape where they perceived less depth cues. We also observed that participants who often played computer games felt simulator sickness less than others.