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1st Intenational ICST Conference on Immersive Telecommunications & Workshops

Research Article

Immersive Performance Training Tools Using Motion Capture Technology

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  • @INPROCEEDINGS{10.4108/ICST.IMMERSCOM2007.2102,
        author={Jacky Chan and Howard Leung and Kai Tai Tang and Taku Komura},
        title={Immersive Performance Training Tools Using Motion Capture Technology},
        proceedings={1st Intenational ICST Conference on Immersive Telecommunications \& Workshops},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={Immersive VR application Human Computer Interaction 3D Human Motion Analysis Performance Training.},
        doi={10.4108/ICST.IMMERSCOM2007.2102}
    }
    
  • Jacky Chan
    Howard Leung
    Kai Tai Tang
    Taku Komura
    Year: 2010
    Immersive Performance Training Tools Using Motion Capture Technology
    IMMERSCOM
    ICST
    DOI: 10.4108/ICST.IMMERSCOM2007.2102
Jacky Chan1,*, Howard Leung2,*, Kai Tai Tang3,*, Taku Komura4,*
  • 1: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-21942925
  • 2: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-27887234
  • 3: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-21942837
  • 4: School of Informatics The University of Edinburgh IPAB JCMB, Kings Buildings, Mayfield Rd, Edinburgh EH9 3JZ, U.K. +44 (0)131 651 3445
*Contact email: jcpchan@cityu.edu.hk, howard@cityu.edu.hk, itjeff@cityu.edu.hk, tkomura@inf.ed.ac.uk

Abstract

Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student’s performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.

Keywords
Immersive VR application Human Computer Interaction 3D Human Motion Analysis Performance Training.
Published
2010-05-16
Modified
2011-08-23
http://dx.doi.org/10.4108/ICST.IMMERSCOM2007.2102
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