Research Article
Impact of Mediating Technologies on Talk and Emotion: Questioning “Commonsense”
@INPROCEEDINGS{10.4108/icst.collaboratecom.2013.254047, author={JoonSuk Lee and Deborah Tatar}, title={Impact of Mediating Technologies on Talk and Emotion: Questioning “Commonsense”}, proceedings={9th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing}, publisher={ICST}, proceedings_a={COLLABORATECOM}, year={2013}, month={11}, keywords={coordination collaboration form factor mediating technology group interactions team sudoku}, doi={10.4108/icst.collaboratecom.2013.254047} }
- JoonSuk Lee
Deborah Tatar
Year: 2013
Impact of Mediating Technologies on Talk and Emotion: Questioning “Commonsense”
COLLABORATECOM
IEEE
DOI: 10.4108/icst.collaboratecom.2013.254047
Abstract
Much CSCW research predominantly focuses on investigating how distributed, mediated interactions are different from collocated interactions, but rarely looks at how the use of technologies affect collocated people. We argue that the needs for studying the impact of mediating technologies among collocated people are current and large. A situation of seeing the other but not being able to see what captures his/her attention is endemic. In this paper, we investigate collocated triads as they play a collaborative, problem-solving game on laptops, on tablets or on a shared paper. People’s positive emotion rose more when they talked about the complex relationships of the puzzle specifics and added new perspectives to other people’s contributions during the game. People in computer conditions talked less about the specifics on the game board than people in the paper condition, but only people in the laptop condition experienced a significant decrease in positive emotion.