8th International Conference on Body Area Networks

Research Article

Design and Validation of a Virtual Environment for Experimentation inside the Small Intestine

  • @INPROCEEDINGS{10.4108/icst.bodynets.2013.253643,
        author={Liang Mi and Guanqun Bao and Kavah Pahlavan},
        title={Design and Validation of a Virtual Environment for Experimentation inside the Small Intestine},
        proceedings={8th International Conference on Body Area Networks},
        publisher={ICST},
        proceedings_a={BODYNETS},
        year={2013},
        month={10},
        keywords={wireless capsule endoscope (wce) testbed motion detection velocity estimation},
        doi={10.4108/icst.bodynets.2013.253643}
    }
    
  • Liang Mi
    Guanqun Bao
    Kavah Pahlavan
    Year: 2013
    Design and Validation of a Virtual Environment for Experimentation inside the Small Intestine
    BODYNETS
    ACM
    DOI: 10.4108/icst.bodynets.2013.253643
Liang Mi1,*, Guanqun Bao1, Kavah Pahlavan1
  • 1: Worcester Polytechnic Institute
*Contact email: lmi@wpi.edu

Abstract

Designing a precise and reliable localization system for wireless capsule endoscopy (WCE) has always been a challenging problem due to the complicated in-body environment and uncontrollable movement of body tissue. Knowing the motion information of the capsule would greatly enhance the localization accuracy. However, design and validate any motion tracking algorithm inside small intestine faces a lot of difficulties since any experimentation on the human being is extremely costly and restricted by law. Having a virtual environment that looks and functions exactly like small intestine would facilitate the process of verifying the performance of existing algorithms without going into the real human body. In this paper, we establish a virtual testbed that emulates the contraction of intestinal lumen and the transition of endoscopic capsule. Under this emulation environment, a velocity estimation algorithm based on a feature detection algorithm (ASIFT) and on a velocity estimation algorithm (MDR) is designed and implemented and its performance has been evaluated. Experimental results showed that our proposed emulation environment is able to provide reliable platform for motion detection validation.