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IoT 24(1):

Research Article

Gaming using different hand gestures using artificial neural network

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  • @ARTICLE{10.4108/eetiot.5169,
        author={Prema S and G Deena and Hemalatha D and Aruna K B and Hashini S},
        title={Gaming using different hand gestures using artificial neural network},
        journal={EAI Endorsed Transactions on Internet of Things},
        volume={10},
        number={1},
        publisher={EAI},
        journal_a={IOT},
        year={2024},
        month={2},
        keywords={Hand gestures, Physical controller, Gesture recognition, Gaming controls, Analysis of gestures},
        doi={10.4108/eetiot.5169}
    }
    
  • Prema S
    G Deena
    Hemalatha D
    Aruna K B
    Hashini S
    Year: 2024
    Gaming using different hand gestures using artificial neural network
    IOT
    EAI
    DOI: 10.4108/eetiot.5169
Prema S1,*, G Deena2, Hemalatha D1, Aruna K B3, Hashini S1
  • 1: Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology
  • 2: SRM Institute of Science and Technology
  • 3: S. A. Engineering College
*Contact email: premas89@gmail.com

Abstract

INTRODUCTION: Gaming has evolved over the years, and one of the exciting developments in the industry is the integration of hand gesture recognition. OBJECTIVES: This paper proposes gaming using different hand gestures using Artificial Neural Networks which allows players to interact with games using natural hand movements, providing a more immersive and intuitive gaming experience. METHODS: Introduces two modules: recognition and analysis of gestures. The gesture recognition module identifies the gestures, and the analysis module assesses them to execute game controls based on the calculated analysis. RESULTS: The main results obtained in this paper are enhanced accessibility, higher accuracy and improved performance. CONCLUSION: To communicate with any of the traditional systems, physical contact is necessary. In the hand gesture recognition system, the same functionality can be interpreted by gestures without requiring physical contact with the interfaced devices.

Keywords
Hand gestures, Physical controller, Gesture recognition, Gaming controls, Analysis of gestures
Received
2023-11-22
Accepted
2024-02-15
Published
2024-02-21
Publisher
EAI
http://dx.doi.org/10.4108/eetiot.5169

Copyright © 2024 Prema S. et al., licensed to EAI. This is an open access article distributed under the terms of the CC BY-NC-SA 4.0, which permits copying, redistributing, remixing, transformation, and building upon the material in any medium so long as the original work is properly cited.

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