
Editorial
Designing Intuitive Environments: Creative Interaction, Educational Affordances, and Co-Design in Immersive Serious Gameo-Designin Immersive Serious Game
@ARTICLE{10.4108/eetct.13947, author={Sandra C\~{a}mara Olim and L\^{\i}gia Gon\`{e}alves and Ant\^{o}nio Ramos and Pedro Campos}, title={Designing Intuitive Environments: Creative Interaction, Educational Affordances, and Co-Design in Immersive Serious Gameo-Designin Immersive Serious Game}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={11}, number={1}, publisher={EAI}, journal_a={CT}, year={2026}, month={10}, keywords={Virtual Reality, Serious Games, Learning, Co-Design, Trivia Games}, doi={10.4108/eetct.13947} }- Sandra Câmara Olim
Lígia Gonçalves
António Ramos
Pedro Campos
Year: 2026
Designing Intuitive Environments: Creative Interaction, Educational Affordances, and Co-Design in Immersive Serious Gameo-Designin Immersive Serious Game
CT
EAI
DOI: 10.4108/eetct.13947
Abstract
Virtual Reality (VR) environments offer immersive experiences that deeply engage users with educational content. While trivia-based serious games successfully blend learning and entertainment, their implementation within VR remains underexplored. A critical gap exists in understanding how VR trivia games foster content knowledge, sustain motivation, and influence knowledge acquisition; empirical comparisons between VR and mobile formats are also lacking. This study addresses these gaps by presenting the design, development, and evaluation of Trivia World Quest, a VR serious game developed via a co-design approach. A comparative user study (N = 43) revealed that VR yielded significantly higher immersion, natural mapping, and visual engagement than its mobile counterpart. Additionally, a one-way ANCOVA, controlling for baseline knowledge discrepancies, demonstrated that the VR platform yielded significantly higher post-test knowledge retention than the mobile condition.
Copyright © 2026 Sandra Câmara Olim et al., licensed to EAI. This is an open access article distributed under the terms of the (CCBY-NC-SA4.0), which permits copying, redistributing, remixing, transformation, and building upon the material in any medium so long as the original work is properly cited.

