sg 17(12): e2

Research Article

Digital Games’ Development Model

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  • @ARTICLE{10.4108/eai.8-12-2017.153399,
        author={Tiago Cardoso and Joao Sousa and Jos\^{e}  Barata},
        title={Digital Games’ Development Model},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={4},
        number={12},
        publisher={EAI},
        journal_a={SG},
        year={2017},
        month={12},
        keywords={Digital Games, Model, Software Development, Game Development, Social Causes, Gamification.},
        doi={10.4108/eai.8-12-2017.153399}
    }
    
  • Tiago Cardoso
    Joao Sousa
    José Barata
    Year: 2017
    Digital Games’ Development Model
    SG
    EAI
    DOI: 10.4108/eai.8-12-2017.153399
Tiago Cardoso1,2,*, Joao Sousa1, José Barata1,2
  • 1: Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Monte da Caparica – Portugal
  • 2: Uninova – Centero de Desenvolvimento de Novas Tecnologias, Monte da Caparica – Portugal
*Contact email: tomfc@uninova.pt

Abstract

Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly. But game development is tricky because simply adopting a software development approach is not enough, as it assumes that games as a software can be developed through the commonly used systematic processes, yet these do have specific requirements. This paper proposes a new game development model to successfully deliver a quality serious game, towards social causes, bearing in mind the specific aspects both from games as a special kind of software and from the target players introducing a therapeutic / clinical perspective in the games development model.