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sg 17(12): e1

Research Article

Children Designing Serious Games for Children from other Cultures

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  • @ARTICLE{10.4108/eai.8-12-2017.153398,
        author={G. Sim and J. C. Read and M. Horton},
        title={Children Designing Serious Games for Children from other Cultures},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={4},
        number={12},
        publisher={EAI},
        journal_a={SG},
        year={2017},
        month={12},
        keywords={Children, Serious games, Culture, Sensitizing, Design},
        doi={10.4108/eai.8-12-2017.153398}
    }
    
  • G. Sim
    J. C. Read
    M. Horton
    Year: 2017
    Children Designing Serious Games for Children from other Cultures
    SG
    EAI
    DOI: 10.4108/eai.8-12-2017.153398
G. Sim1,*, J. C. Read1, M. Horton1
  • 1: ChiCI Group, University of Central Lancashire, Preston, UK
*Contact email: grsim@uclan.ac.uk

Abstract

This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population. In total 25 children aged 7. 8. and 9 from a UK primary participated in three design activities. The first session was intended to inform (sensitize) the children about life in rural China. The second session briefly taught the children about aspects of food hygiene and then the third session required the children to design a serious game on this subject, for children in rural China. The outputs from the children were analysed and although all the children managed to design a game, only six related this to food hygiene, with three of these having only a single element of food hygiene present. The other nineteen children created games that were unrelated to food hygiene. In addition, only one design showed any evidence of thinking about the cultural differences of the target users, those being children in rural China. More work is required to understand what children can contribute to the general development of serious games and to the specifics of thinking about other populations.

Keywords
Children, Serious games, Culture, Sensitizing, Design
Received
2016-12-22
Accepted
2017-11-23
Published
2017-12-08
Publisher
EAI
http://dx.doi.org/10.4108/eai.8-12-2017.153398

Copyright © 2017 G. Sim et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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