Research Article
Gamifying Navigation in Location-Based Applications
@ARTICLE{10.4108/eai.8-11-2017.153333, author={Stephanie Githa Nadarajah and Benjamin Nicholas Overgaard and Peder Walz Pedersen and Camilla Gisela Hansen Schnatterbeck and Matthias Rehm}, title={Gamifying Navigation in Location-Based Applications}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={4}, number={13}, publisher={EAI}, journal_a={CT}, year={2017}, month={10}, keywords={Location-based interaction, gamification, navigation}, doi={10.4108/eai.8-11-2017.153333} }
- Stephanie Githa Nadarajah
Benjamin Nicholas Overgaard
Peder Walz Pedersen
Camilla Gisela Hansen Schnatterbeck
Matthias Rehm
Year: 2017
Gamifying Navigation in Location-Based Applications
CT
EAI
DOI: 10.4108/eai.8-11-2017.153333
Abstract
Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
Copyright © 2017 S. G. Nadarajah et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.