Research Article
Geographic Simulation of Denpasar City in Game Cities: Skylines
@INPROCEEDINGS{10.4108/eai.7-9-2021.2317763, author={Gde Bagus Andhika Wicaksana and I Gede Surya Darmawan}, title={Geographic Simulation of Denpasar City in Game Cities: Skylines}, proceedings={Proceedings of the 1st Warmadewa International Conference on Science, Technology and Humanity, WICSTH 2021, 7-8 September 2021, Denpasar, Bali, Indonesia}, publisher={EAI}, proceedings_a={WICSTH}, year={2022}, month={6}, keywords={mobilitas; cities; skyline; geodata}, doi={10.4108/eai.7-9-2021.2317763} }
- Gde Bagus Andhika Wicaksana
I Gede Surya Darmawan
Year: 2022
Geographic Simulation of Denpasar City in Game Cities: Skylines
WICSTH
EAI
DOI: 10.4108/eai.7-9-2021.2317763
Abstract
Cities: Skylines is a video game based on building and developing cities or CBG (City Build Game). This game is a representation of the planning system in this game is very efficient even though it does not present the whole process realistically. However, city design games are very well modeled and have real potential for educational purposes. Apart from being the capital city of Bali Province, Denpasar city has the heterogeneity and complexity of urban activities on a downtown scale in the Bali region. The perspective of infrastructure completeness, density and complexity are the reasons why Denpasar City deserves a simulation test in this study as the first pilot area to be simulated. By using an automatic geodata processing method, the simulation of urban areas in the Denpasar city area can be translated not only visually but also in terms of city-specific behavior. The use of game-based simulations is able to provide views and make it easier for someone to understand the development of geographic knowledge, creativity, and spatial awareness of the city of Denpasar so that for educational purposes this is an opportunity for researchers, students and everyone in the future to better understand the city of Denpasar with more interactive media.