Research Article
3D Optimization Analysis in Augmented Reality Application
@INPROCEEDINGS{10.4108/eai.7-11-2023.2342933, author={Riwinoto Riwinoto and Arul Bagus Nugroho}, title={3D Optimization Analysis in Augmented Reality Application}, proceedings={Proceedings of the 6th International Conference on Applied Engineering, ICAE 2023, 7 November 2023, Batam, Riau islands, Indonesia}, publisher={EAI}, proceedings_a={ICAE}, year={2024}, month={1}, keywords={augmented reality integration 3d asset creation blender and rhinoceros comparison unity integration challenges mesh optimization techniques}, doi={10.4108/eai.7-11-2023.2342933} }
- Riwinoto Riwinoto
Arul Bagus Nugroho
Year: 2024
3D Optimization Analysis in Augmented Reality Application
ICAE
EAI
DOI: 10.4108/eai.7-11-2023.2342933
Abstract
Augmented Reality is an effort to combine the real world and the virtual world, in making this application there are several processes, one of which is creating 3D assets and there is a difference in the software used, namely Blender and Rhinoceros. Therefore, this research was conducted to provide a solution in case programmers encounter difficulties in integrating 3D assets from Rhinoceros to Unity using the optimization methods of decimate and join mesh in Blender. The research results showed that using Blender can be one solution to optimize 3D graphics in the development of Unity-based applications and games. Three optimization methods have been identified, namely Decimate, Join Mesh, and the combined method Decimate + Join Mesh. Decimate didn‘t have significant improvements and changes compared to the join mesh method. In this optimization technique, joining the mesh is done first, if time still allows and the level of time effort and improvement results have been taken, decimate can be done.