
Research Article
The Development of an Interactive Learning Game for German Vocabulary Level A1.1
@INPROCEEDINGS{10.4108/eai.6-11-2024.2356608, author={Aurel Goklas Christian Sena Sibuea and Suci Pujiastuti and Ahmad Bengar Harahap}, title={The Development of an Interactive Learning Game for German Vocabulary Level A1.1}, proceedings={Proceedings of the 6th International Seminar of Language, Art and Literature Education, ISLALE 2024, 6 November 2024, Medan, Sumatera Utara, Indonesia}, publisher={EAI}, proceedings_a={ISLALE}, year={2025}, month={12}, keywords={development interactive game german vocabulary}, doi={10.4108/eai.6-11-2024.2356608} }- Aurel Goklas Christian Sena Sibuea
Suci Pujiastuti
Ahmad Bengar Harahap
Year: 2025
The Development of an Interactive Learning Game for German Vocabulary Level A1.1
ISLALE
EAI
DOI: 10.4108/eai.6-11-2024.2356608
Abstract
The aim of this research is to develop an interactive learning game for German vocabulary level A1.1. This research consist of 4 phases from the explanation of Reeves' development model, which is: 1) Planning; 2) Development; 3) Iterative testing process; 4) Reflection. The data source used is the "Netzwerk neu A1" coursebook by Ernst Klett Sprachen GmbH in 2019, authored by Stefanie Dengler, Paul Rusch, Helen Schmitz, and Tanja Sieber. The results of this research conclude that a vocabulary learning game covering the themes of "Möbel und Geräte" and "Hobbys" is suitable as a learning media. There are a total of 20 words between the two themes. The materials validation expert gave a grade of 92 (Excellent), while the media validation expert gave a grade of 90 (Excellent).


